Hytale PvP Early Access Preview: First Combat Footage, Honest Feedback, and What’s Coming Next

admin
0

Administrator
Staff member
Reputation score
0
Hytale PvP Early Access Preview:
First Combat Footage, Honest Feedback, and What’s Coming Next


The Hytale team has shared a raw, early PvP combat video, giving the community its first real look at how player-versus-player gameplay feels in practice. The footage shows casual duels between developers, followed by a chaotic 1v1v1, pure experimentation, laughter included. This is very early access, and that honesty is the point.

Below is a clear breakdown of what we saw, what’s missing, and why this matters for the future of Hytale PvP.

The video:

What This PvP Footage Actually Represents​


This video is fundamental combat testing, not a finished PvP system.

What was intentionally NOT used:
  • No potions or food
  • No traps or blocks
  • No magic systems

The goal: feel out the core combat loop—movement, weapon flow, stamina, and responsiveness.


Important context
  • Running on a 4-year-old internal build
  • Systems are incomplete, broken in places, and unbalanced
  • Many features are placeholders or missing entirely

Despite that, the team is confident: this is the foundation they’ll build on with the community.

Key PvP Observations (Straight from the Devs)​


Here are the most important technical takeaways:
  1. Missing Core Mechanics
    • Knockback, player/NPC collision, and other essentials are not implemented yet.
  2. FoV Customization
    • Field of View can already be adjusted—important for competitive PvP players.
  3. Weapon Mobility Is Intentionally “OP”
    • High movement, flashy weapons = fun right now.
    • Balance will come later.
  4. No Weapon Balance Yet
    • Damage, stamina costs, and counters are unrefined by design.
  5. Player Health Bars
    • Can be disabled client-side.
    • Server-side enforcement option planned.
    • Current rendering is buggy: poor scaling, awkward distance, non-minimal UI.
    • Full rework planned post-launch.
  6. Combat Feel
    • Can feel slightly floaty at times.
    • Improves steadily with iteration.
    • Controls themselves already feel solid.
  7. Blocking Is Incomplete
    • Example: daggers can fully block signature attacks with low stamina (not intended).
  8. Damage Numbers
    • Toggleable on/off.

Bottom line: they know exactly what’s broken and why.

What Happens After Early Access Launch?​

📅 Early Access launches January 13


Planned focus areas:


  • Add missing combat systems (collision, knockback, blocking logic)
  • Iterate balance with active PvPers
  • Expand PvP features and minigame support
  • Improve UI/UX (health bars, feedback, clarity)

The devs are explicit:
“Give us a couple of months, and you’ll get very good PvP in Hytale.”

This is a long-term commitment, not a one-off experiment.

If you want polished perfection, wait.
If you want to help shape the future of PvP, now’s your chance, on store.hytale.com
 
Back
Top
Cart