Hytale PvP Early Access Preview:
First Combat Footage, Honest Feedback, and What’s Coming Next
The Hytale team has shared a raw, early PvP combat video, giving the community its first real look at how player-versus-player gameplay feels in practice. The footage shows casual duels between developers, followed by a chaotic 1v1v1, pure experimentation, laughter included. This is very early access, and that honesty is the point.
Below is a clear breakdown of what we saw, what’s missing, and why this matters for the future of Hytale PvP.
The video:
This video is fundamental combat testing, not a finished PvP system.
What was intentionally NOT used:
The goal: feel out the core combat loop—movement, weapon flow, stamina, and responsiveness.
Important context
Despite that, the team is confident: this is the foundation they’ll build on with the community.
Here are the most important technical takeaways:
Bottom line: they know exactly what’s broken and why.
Early Access launches January 13
Planned focus areas:
The devs are explicit:
This is a long-term commitment, not a one-off experiment.
If you want polished perfection, wait.
If you want to help shape the future of PvP, now’s your chance, on store.hytale.com
First Combat Footage, Honest Feedback, and What’s Coming Next
The Hytale team has shared a raw, early PvP combat video, giving the community its first real look at how player-versus-player gameplay feels in practice. The footage shows casual duels between developers, followed by a chaotic 1v1v1, pure experimentation, laughter included. This is very early access, and that honesty is the point.
Below is a clear breakdown of what we saw, what’s missing, and why this matters for the future of Hytale PvP.
The video:
What This PvP Footage Actually Represents
This video is fundamental combat testing, not a finished PvP system.
What was intentionally NOT used:
- No potions or food
- No traps or blocks
- No magic systems
The goal: feel out the core combat loop—movement, weapon flow, stamina, and responsiveness.
Important context
- Running on a 4-year-old internal build
- Systems are incomplete, broken in places, and unbalanced
- Many features are placeholders or missing entirely
Despite that, the team is confident: this is the foundation they’ll build on with the community.
Key PvP Observations (Straight from the Devs)
Here are the most important technical takeaways:
- Missing Core Mechanics
- Knockback, player/NPC collision, and other essentials are not implemented yet.
- FoV Customization
- Field of View can already be adjusted—important for competitive PvP players.
- Weapon Mobility Is Intentionally “OP”
- High movement, flashy weapons = fun right now.
- Balance will come later.
- No Weapon Balance Yet
- Damage, stamina costs, and counters are unrefined by design.
- Player Health Bars
- Can be disabled client-side.
- Server-side enforcement option planned.
- Current rendering is buggy: poor scaling, awkward distance, non-minimal UI.
- Full rework planned post-launch.
- Combat Feel
- Can feel slightly floaty at times.
- Improves steadily with iteration.
- Controls themselves already feel solid.
- Blocking Is Incomplete
- Example: daggers can fully block signature attacks with low stamina (not intended).
- Damage Numbers
- Toggleable on/off.
Bottom line: they know exactly what’s broken and why.
What Happens After Early Access Launch?
Planned focus areas:
- Add missing combat systems (collision, knockback, blocking logic)
- Iterate balance with active PvPers
- Expand PvP features and minigame support
- Improve UI/UX (health bars, feedback, clarity)
The devs are explicit:
“Give us a couple of months, and you’ll get very good PvP in Hytale.”
This is a long-term commitment, not a one-off experiment.
If you want polished perfection, wait.
If you want to help shape the future of PvP, now’s your chance, on store.hytale.com